target audience: TECH SUPPLIER  Publication date: Nov 2024 - Document type: Taxonomy - Doc  Document number: # US52688424

IDC’s Worldwide Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2024: Release V2, 2024

By: 

  • Marcus Torchia Loading
  • Manish Nargas Loading
  • Ankita Shrivastava Loading
  • Mauricio Aguirre
  • Eman Elshewy Loading
  • Sarah George
  • Stuti Jain Loading
  • Sharad Kotagi Loading
  • Hilda Liu Loading
  • Alexandra Rotaru Loading
  • Akatsuki Saga
  • Wendy Zhang Loading

Content



Get More

When you purchase this document, the purchase price can be applied to the cost of an annual subscription, giving you access to more research for your investment.



Related Links

Abstract


This IDC study provides the product details and methodology of IDC’s Worldwide Augmented Reality and Virtual Reality (AR/VR) Spending Guide. It should be used as a companion piece for the spending forecast. Technology suppliers can use the forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology used to develop the AR/VR Spending Guide is also referenced.

“IDC’s Worldwide AR/VR Spending Guide provides a comprehensive spending forecast by industry and use case solution that technology suppliers can rely on to help craft their AR/VR market strategy. The latest release now supports IDC’s newly expanded standard 28-industry segmentation. As a result, the named use case count increased by 78%, rising from 71 to 127 in total,” said Marcus Torchia, research vice president, IDC’s Data and Analytics Group. “With a 2028 TAM exceeding $34 billion across end-user hardware, essential software, and professional services, the latest headset technology innovations create a broad basis for scaled adoption.”



Coverage


Do you have questions about this document
or available subscriptions?